Version 0.44 November 2026
Walls, soldiers and new landmarks
New
- Soldiers need home-made equipment, pay and morale, and training at the drill ground makes them stronger.
- Warships berth in the harbour, and in “Pericles I” pirates attack and can be fought off with soldiers, watchtowers and the fleet.
- Raids against weak cities can be launched from the world map, with or without the fleet.
- Palisades, mud-brick and stone walls with gates, plus paving and marble slabs for decoration.
- Bathhouse, stoa and necropolis can be built, and the dead are carried to the necropolis in a funeral procession.
- Disputes among the nobility go before the noble court and can lead to an ostracism vote in the bouleuterion.
Improved
- Ctrl+Z takes back the last placed building as long as work has not started.
- Marble, gold and iron deposits are visible on the map, and mines can only be built on them.
- Many buildings have been redesigned, including harbour, warehouse, bakery, gymnasion and school, and storehouses show how full they are.
- Residents look more alive: faces and hair up close, clothing by social class, veils and loads that match their errand.
- Residents walk to the nearest fountain themselves and fetch medicine before they fall ill.
- The guardhouse is now a watchtower, and guards patrol from post to post.
Fixed
- Residents fetch bread again, so hunger strikes in larger cities no longer occur.
- The image no longer brightens briefly every few seconds.
- A bright square no longer appears around torches at night.
- Scribes staff the trading post and harbour again, so trade works even with a school in the city.
- Animals no longer walk through walls and gates.